add health component and FollowTarget Enemy Controller and minor changes
This commit is contained in:
@@ -4,6 +4,9 @@ class_name CharacterController extends Node
|
||||
@export_category("Movement Setting")
|
||||
@export var body: CharacterBody2D
|
||||
@export var move_res:MovementResouce = MovementResouce.new()
|
||||
@export_group("Flags")
|
||||
## Will allow body to move an slide on it's own without parent callling
|
||||
@export var handle_movement:bool = false
|
||||
# @export var SPEED = 500.0
|
||||
# @export var JUMP_VELOCITY = -900.0
|
||||
# @export var gravity = 1900
|
||||
@@ -112,7 +115,8 @@ func _physics_process(delta: float) -> void:
|
||||
# jump_loaded = false
|
||||
# has_released_jump = false
|
||||
# body.velocity.y = JUMP_VELOCITY
|
||||
# move_and_slide()
|
||||
if handle_movement:
|
||||
body.move_and_slide()
|
||||
|
||||
# func jump():
|
||||
# jump_loaded = true
|
||||
|
||||
Reference in New Issue
Block a user