add health component and FollowTarget Enemy Controller and minor changes

This commit is contained in:
2026-05-20 19:31:29 +01:00
parent bceb6c6df8
commit 962bc016a3
9 changed files with 56 additions and 5 deletions
@@ -0,0 +1,17 @@
class_name FollowTargetEnemyController extends SimpleEnemycontroller
@export var target:Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
super._ready()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if target:
direction = sign(target.global_position.x - body.global_position.x )
else:
direction = 0
super._process(delta)