add health component and FollowTarget Enemy Controller and minor changes
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@@ -1,11 +1,10 @@
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class_name HitBox extends Area2D
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@export var damage:float = 10
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@export_flags("player","enemy") var affect:int = 0
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@export_flags("player","enemy") var damage_type:int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print(affect)
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pass # Replace with function body.
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