add character contorller and damage handling
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class_name SimpleEnemycontroller extends Node
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@export var body: CharacterBody2D
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@export var move_res:MovementResouce = MovementResouce.new()
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@export var direction:float = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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if body == null:
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if get_parent() is CharacterBody2D:
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body = get_parent()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if direction:
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body.velocity.x = direction * move_res.speed
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else:
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body.velocity.x = move_toward(body.velocity.x, 0, move_res.speed)
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if not body.is_on_floor():
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body.velocity.y += move_res.gravity * delta
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