add character contorller and damage handling

This commit is contained in:
2026-05-20 18:50:52 +01:00
parent 579413d20a
commit bceb6c6df8
12 changed files with 223 additions and 0 deletions
+21
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class_name SimpleEnemycontroller extends Node
@export var body: CharacterBody2D
@export var move_res:MovementResouce = MovementResouce.new()
@export var direction:float = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if body == null:
if get_parent() is CharacterBody2D:
body = get_parent()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if direction:
body.velocity.x = direction * move_res.speed
else:
body.velocity.x = move_toward(body.velocity.x, 0, move_res.speed)
if not body.is_on_floor():
body.velocity.y += move_res.gravity * delta