add character contorller and damage handling

This commit is contained in:
2026-05-20 18:50:52 +01:00
parent 579413d20a
commit bceb6c6df8
12 changed files with 223 additions and 0 deletions
+19
View File
@@ -0,0 +1,19 @@
class_name HitBox extends Area2D
@export var damage:float = 10
@export_flags("player","enemy") var affect:int = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print(affect)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func hit():
for i in get_overlapping_areas():
if i is HurtBox:
i.on_damage_receieved(self)