class_name HealthComponent extends Node @export var max_health:float = 100 var _health = 100 signal health_changed(current_health:float) # Called when the node enters the scene tree for the first time. func _ready() -> void: _health = max_health # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass func add_health(amount:float): _health = max(_health + amount, max_health) health_changed.emit(_health) func subtract_health(amount:float): _health = max(_health - amount, 0) health_changed.emit(_health) func get_health() -> float: return _health