class_name FollowTargetEnemyController extends SimpleEnemycontroller @export var target:Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: super._ready() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if target: direction = sign(target.global_position.x - body.global_position.x ) else: direction = 0 super._process(delta)