class_name SimpleEnemycontroller extends Node @export var body: CharacterBody2D @export var move_res:MovementResouce = MovementResouce.new() @export var direction:float = 0 @export var handle_movement:bool = false # Called when the node enters the scene tree for the first time. func _ready() -> void: if body == null: if get_parent() is CharacterBody2D: body = get_parent() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if direction: body.velocity.x = direction * move_res.speed else: body.velocity.x = move_toward(body.velocity.x, 0, move_res.speed) if not body.is_on_floor(): body.velocity.y += move_res.gravity * delta if handle_movement: body.move_and_slide()