class_name HitBox extends Area2D @export var damage:float = 10 @export_flags("player","enemy") var damage_type:int = 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta: float) -> void: # pass func hit(): for i in get_overlapping_areas(): if i is HurtBox: i.on_damage_receieved(self)