class_name HurtBox extends Area2D signal damage_recieved(damage:float) @export_flags("player","enemy") var type # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func on_damage_receieved(hitbox:HitBox): if hitbox.affect & type: damage_recieved.emit(hitbox.damage) #if type