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.PHONY: all build-gui build-game run
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CXX = g++
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LDFLAGS = -L./external/raylib/lib \
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-L./external/box2d/build/src \
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-L./external/asset_packer/bin \
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LIBS = -lraylib -lwinmm -lgdi32 -lbox2d -lassetpacker
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CXXFLAGS = -std=c++20 -O2 \
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-MMD -MP
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DEBUGFLAGS = -std=c++20 -g -Og
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INCLUDES = -I./external/raylib/include \
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-I./external/entt/single_include \
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-I./src/include \
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-I./external/imgui \
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-I./external/rlImGui \
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-I./external/box2d/include \
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-I./external/nhlohmann_json_3.12.0/ \
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-I./external/asset_packer/bin/include \
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IMGUI_SRCS = ./external/imgui/imgui.cpp \
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./external/imgui/imgui_demo.cpp \
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./external/imgui/imgui_draw.cpp \
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./external/imgui/imgui_tables.cpp \
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./external/imgui/imgui_widgets.cpp \
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IMGUI_BACKEND = ./external/rlImGui/rlImGui.cpp
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SRC_FILES = ./src/main.cpp \
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./src/asset.cpp \
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./src/movement.cpp \
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./src/player.cpp \
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./src/render.cpp \
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./src/scenes/scene.cpp \
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./src/scenes/game_play_scene.cpp \
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./src/scenes/menu_scene.cpp
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IMGUI_OBJS = $(patsubst ./external/imgui/%.cpp,./bin/%.o,$(IMGUI_SRCS))
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IMGUI_BACKEND_OBJS = $(patsubst ./external/rlImGui/%.cpp,./bin/%.o,$(IMGUI_BACKEND))
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OBJS_FILES = $(patsubst ./src/%.cpp,./bin/%.o,$(SRC_FILES))
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DEP_FILES = $(patsubst ./bin/%.o,./bin/%.d,$(OBJS_FILES))
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all: build-game run
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./bin/%.o: ./external/imgui/%.cpp
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@mkdir -p bin
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c $< -o $@
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./bin/%.o: ./external/rlImGui/%.cpp
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@mkdir -p bin
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c $< -o $@
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./bin/%.o: ./src/%.cpp
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@mkdir -p bin
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@mkdir -p $(dir $@)
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c $< -o $@
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compile_commands.json: clean
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@echo "Generating compile_commands.json..."
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bear -- $(MAKE)
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-include $(DEP_FILES)
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build-gui: $(IMGUI_OBJS)
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build-gui-backend: $(IMGUI_BACKEND_OBJS)
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build-core: $(OBJS_FILES)
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build-game: $(OBJS_FILES) $(IMGUI_OBJS) $(IMGUI_BACKEND_OBJS)
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@mkdir -p bin
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$(CXX) $(CXXFLAGS) $(OBJS_FILES) $(IMGUI_OBJS) $(IMGUI_BACKEND_OBJS) $(LDFLAGS) $(LIBS) -o ./bin/main.exe
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cp ./assets ./bin -rf
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build-debug:
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@mkdir -p debug
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$(CXX) $(DEBUGFLAGS) $(INCLUDES) $(SRC_FILES) $(IMGUI_SRCS) $(IMGUI_BACKEND) $(LDFLAGS) $(LIBS) -o ./debug/d.exe
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cp ./assets ./debug -rf
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clean:
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@rm -r -f ./bin
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@rm -f compile_commands.json
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clean-debug:
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@rm -r -f ./debug
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clean-all: clean clean-debug
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run:
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./bin/main.exe
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run-debug:
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./debug/d.exe
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