second commit

This commit is contained in:
2026-07-09 12:30:40 +01:00
parent 06bcac9bf7
commit 1bf565b543
22 changed files with 969 additions and 792 deletions
+2 -1
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@@ -11,7 +11,8 @@
"program": "${workspaceFolder}/debug/d.exe",
"args": [],
"stopAtEntry": false,
"cwd": "${fileDirname}",
// "cwd": "${fileDirname}",
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
+5 -1
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@@ -1,5 +1,5 @@
[Window][Debug##Default]
Pos=143,124
Pos=952,-6
Size=400,400
[Window][CenterWindow]
@@ -19,3 +19,7 @@ Size=180,105
Pos=882,174
Size=320,170
[Window][Exit]
Pos=1132,60
Size=40,40
+17 -6
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@@ -11,7 +11,7 @@ LIBS = -lraylib -lwinmm -lgdi32 -lbox2d -lassetpacker
CXXFLAGS = -std=c++20 -O2 \
-MMD -MP
DEBUGFLAGS = -std=c++20 -g -Og
DEBUGFLAGS = -std=c++20 -g -O0
INCLUDES = -I./external/raylib/include \
-I./external/entt/single_include \
@@ -32,8 +32,7 @@ IMGUI_BACKEND = ./external/rlImGui/rlImGui.cpp
SRC_FILES = ./src/main.cpp \
./src/asset.cpp \
SRC_FILES = ./src/asset.cpp \
./src/movement.cpp \
./src/player.cpp \
./src/render.cpp \
@@ -41,6 +40,9 @@ SRC_FILES = ./src/main.cpp \
./src/scenes/game_play_scene.cpp \
./src/scenes/menu_scene.cpp
ENTRY_POINT = ./src/main.cpp
TEST_ENTRY_POINT = ./src/test.cpp
IMGUI_OBJS = $(patsubst ./external/imgui/%.cpp,./bin/%.o,$(IMGUI_SRCS))
IMGUI_BACKEND_OBJS = $(patsubst ./external/rlImGui/%.cpp,./bin/%.o,$(IMGUI_BACKEND))
OBJS_FILES = $(patsubst ./src/%.cpp,./bin/%.o,$(SRC_FILES))
@@ -77,13 +79,19 @@ build-core: $(OBJS_FILES)
build-game: $(OBJS_FILES) $(IMGUI_OBJS) $(IMGUI_BACKEND_OBJS)
@mkdir -p bin
$(CXX) $(CXXFLAGS) $(OBJS_FILES) $(IMGUI_OBJS) $(IMGUI_BACKEND_OBJS) $(LDFLAGS) $(LIBS) -o ./bin/main.exe
$(CXX) $(CXXFLAGS) $(INCLUDES) $(ENTRY_POINT) $(OBJS_FILES) $(IMGUI_OBJS) $(IMGUI_BACKEND_OBJS) $(LDFLAGS) $(LIBS) -o ./bin/main.exe
cp ./assets ./bin -rf
build-test: $(OBJS_FILES) $(IMGUI_OBJS) $(IMGUI_BACKEND_OBJS)
@mkdir -p bin
$(CXX) $(CXXFLAGS) $(INCLUDES) $(TEST_ENTRY_POINT) $(OBJS_FILES) $(IMGUI_OBJS) $(IMGUI_BACKEND_OBJS) $(LDFLAGS) $(LIBS) -o ./bin/test.exe
cp ./assets ./bin -rf
build-debug:
@mkdir -p debug
$(CXX) $(DEBUGFLAGS) $(INCLUDES) $(SRC_FILES) $(IMGUI_SRCS) $(IMGUI_BACKEND) $(LDFLAGS) $(LIBS) -o ./debug/d.exe
cp ./assets ./debug -rf
$(CXX) $(DEBUGFLAGS) $(INCLUDES) $(ENTRY_POINT) $(SRC_FILES) $(IMGUI_OBJS) $(IMGUI_BACKEND_OBJS) $(LDFLAGS) $(LIBS) -o ./debug/d.exe
cp ./data.dat ./debug -rf
@@ -101,3 +109,6 @@ run:
run-debug:
./debug/d.exe
run-test: build-test
./bin/test.exe
+65 -15
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@@ -13,6 +13,16 @@
namespace fs = std::filesystem;
// Helper to determine if the asset path implies streaming music
bool should_stream_as_music(const std::filesystem::path& asset_path) {
for (const auto& part : asset_path) {
if (part == "music" || part == "bgm") {
return true;
}
}
return false;
}
AssetLoader::AssetLoader(std::string asset_data) : asset_reader(asset_data){
if (!asset_reader.load_index()){
std::cerr << "Failed to load assets!!!" << std::endl;
@@ -32,16 +42,17 @@ RaylibAssetLoader::~RaylibAssetLoader(){
}
void RaylibAssetLoader::load_asset(std::string path){
fs::path file_path(path);
Asset new_asset;
new_asset.name = file_path.filename().string() ;
std::cout << file_path.extension() << std::endl;
// std::cout << file_path.extension() << std::endl;
auto bytes = get_reader().extract_asset(path);
if (file_path.extension() == ".png"){
auto texture_data = get_reader().extract_asset(path);
Image img = LoadImageFromMemory(".png", texture_data.data(), texture_data.size());
Image img = LoadImageFromMemory(".png", bytes.data(), bytes.size());
auto texture = LoadTextureFromImage(img);
UnloadImage(img);
new_asset.data = ImageData { new Texture(texture)};
@@ -49,15 +60,47 @@ void RaylibAssetLoader::load_asset(std::string path){
}else if(file_path.extension() == ".ogg"){
}else if(file_path.extension() == ".wav"){
}else if(file_path.extension() == ".json"){
if (should_stream_as_music(file_path)){
auto music = LoadMusicStreamFromMemory(".ogg",bytes.data(),bytes.size());
new_asset.data = MusicData{new Music(music)};
}else{
auto wave = LoadWaveFromMemory(".ogg", bytes.data(),bytes.size());
auto sound = LoadSoundFromWave(wave);
UnloadWave(wave);
new_asset.data = SoundData{new Sound(sound)};
}
}
else if(file_path.extension() == ".mp3"){
if (should_stream_as_music(file_path)){
auto music = LoadMusicStreamFromMemory(".mp3",bytes.data(),bytes.size());
new_asset.data = MusicData{new Music(music)};
}else{
auto wave = LoadWaveFromMemory(".mp3", bytes.data(),bytes.size());
auto sound = LoadSoundFromWave(wave);
UnloadWave(wave);
new_asset.data = SoundData{new Sound(sound)};
}
}
else if(file_path.extension() == ".wav"){
if (should_stream_as_music(file_path)){
auto music = LoadMusicStreamFromMemory(".wav",bytes.data(),bytes.size());
new_asset.data = MusicData{new Music(music)};
}else{
auto wave = LoadWaveFromMemory(".wav", bytes.data(),bytes.size());
auto sound = LoadSoundFromWave(wave);
UnloadWave(wave);
new_asset.data = SoundData{new Sound(sound)};
}
}
else if(file_path.extension() == ".json"){
auto json = std::string(bytes.begin(),bytes.end());
new_asset.data = JsonData {json};
}
assets[path] = new_asset;
}
void RaylibAssetLoader::unload_asset(std::string path){
@@ -67,20 +110,27 @@ void RaylibAssetLoader::unload_asset(std::string path){
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, ImageData>) {
UnloadTexture(*((Texture*) arg.texture));
delete (Texture*) arg.texture;
Texture* tex = static_cast<Texture*>(arg.texture);
UnloadTexture(*tex);
delete tex;
arg.texture = nullptr;
}
else if constexpr (std::is_same_v<T, SoundData>) {
UnloadSound(*((Sound*) arg.sound));
delete (Sound*) arg.sound;
Sound* sound = static_cast<Sound*>(arg.sound);
UnloadSound(*sound);
delete sound;
arg.sound = nullptr;
}
else if constexpr (std::is_same_v<T, MusicData>) {
UnloadMusicStream(*((Music*) arg.music));
delete (Music*) arg.music;
Music* music = static_cast<Music*>(arg.music);
UnloadMusicStream(*music);
delete music;
arg.music = nullptr;
}
// JsonData requires no manual step because std::string cleans itself up!
}, asset.data);
}, asset.data);
assets.erase(path);
}
+24 -8
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@@ -11,24 +11,40 @@ entt::entity player;
void create_player(entt::registry& registry,Texture* texture){
const auto entity = registry.create();
registry.emplace<Position>(entity,100.0f,0.0f);
registry.emplace<Velocity>(entity,0.0f,0.0f);
registry.emplace<Velocity>(entity,300.0f,0.0f);
registry.emplace<Player>(entity);
registry.emplace<Sprite>(entity,texture);
}
void update_player_system(entt::registry& registry,float dt){
auto view = registry.view<const Player, Velocity>();
auto view = registry.view<const Player, const Position, Velocity>();
// Constants for fine-tuning game feel
const float GRAVITY = 900.0f; // Constant downward pull (pixels/sec^2)
const float JUMP_FORCE = -350.0f; // Negative force to burst UPWARD
view.each([dt,GRAVITY,JUMP_FORCE](const auto &player, auto &velocity){
if (IsKeyPressed(KEY_SPACE)){
velocity.dy = JUMP_FORCE;
}
velocity.dy += GRAVITY * dt;
});
for (entt::entity entity : view){
const Position& pos = view.get<Position>(entity);
Velocity& vel = view.get<Velocity>(entity);
if (pos.x < -50 && vel.dx < 0){
vel.dx *= -1;
} else if (pos.x > (GetScreenWidth()-250) && vel.dx > 0){
vel.dx *= -1;
}
if (IsKeyPressed(KEY_SPACE)){
vel.dy = JUMP_FORCE;
}
vel.dy += GRAVITY * dt;
}
view.each([dt,GRAVITY,JUMP_FORCE](entt::entity entity,const Position &position, auto &velocity){
if (position.x > 100 && position.x < 120){
velocity.dx += 20;
}
});
}
+20
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@@ -1,9 +1,11 @@
#include <imgui.h>
#include <player.hpp>
#include <movement.hpp>
#include <scene.hpp>
#include <render.hpp>
#include <asset/raylib_asset.hpp>
#include <format>
GamePlayScene::GamePlayScene() {
registry = entt::registry();
@@ -25,6 +27,24 @@ void GamePlayScene::render() {
}
void GamePlayScene::ui() {
// Get the current screen/viewport size
ImVec2 screen_size = ImGui::GetIO().DisplaySize;
// set next container to be center of the screen
ImVec2 screen_center = ImVec2(screen_size.x * 0.9f, screen_size.y * 0.1f);
ImGui::SetNextWindowPos(screen_center, ImGuiCond_Always,ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSize({40.f,40.f});
// remove sub window decoration
ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground;
ImGui::Begin("Exit", nullptr, flags);
if (ImGui::Button("X",{40.f,40.f})){
g_Engine.request_switch(SceneType::MENU);
}
ImGui::End();
}
GamePlayScene::~GamePlayScene(){
+75
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@@ -0,0 +1,75 @@
#include <asset/raylib_asset.hpp>
#include <scene.hpp>
#include <components.hpp>
#include <box2d/box2d.h>
#include <box2d/types.h>
#include <raylib.h>
#include <rlImGui.h>
#include <imgui.h>
#include <entt/entt.hpp>
#include <asset_packer/asset.hpp>
#include <chrono>
#include <thread>
#include <format>
#include <iostream>
// #include <windows.h>
// #include <psapi.h>
EngineState g_Engine;
RaylibAssetLoader asset_loader;
// size_t get_current_ram_usage() {
// PROCESS_MEMORY_COUNTERS pmc;
// if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) {
// return pmc.WorkingSetSize;
// }
// return 0;
// }
void asset_thread(){
// for (int i = 0; i < 1000000; i++){
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
asset_loader.load_asset("assets/bird.png");
// asset_loader.unload_asset("assets/bird.png");
// if (WindowShouldClose()) break;
// }
}
int main() {
int* num = reinterpret_cast<int*>(new char[4]);
SetTraceLogLevel(LOG_NONE);
InitWindow(800,800,"test");
// std::cout << "Starting Test..." << std::endl;
// std::this_thread::sleep_for(std::chrono::milliseconds(5000));
// std::thread t(asset_thread);
// asset_loader.load_asset("assets/bird.png");
while(!WindowShouldClose()){
// size_t ram_bytes = get_current_ram_usage();
asset_loader.load_asset("assets/bird.png");
std::this_thread::sleep_for(std::chrono::milliseconds(10));
asset_loader.unload_asset("assets/bird.png");
BeginDrawing();
ClearBackground(RAYWHITE);
// auto tex = asset_loader.get_texture("assets/bird.png");
// if (tex != nullptr){
// DrawTexture(*tex, 0,0,WHITE);
// }
rlImGuiBegin();
ImGui::TextUnformatted(std::format("hello {}","world").c_str());
// ImGui::TextUnformatted(std::format("Memory usage: %.2f",ram_bytes/(1024*1024)).c_str());
rlImGuiEnd();
EndDrawing();
}
// t.join();
CloseWindow();
return 0;
}