#include #include #include #include void update_render_system(entt::registry ®istry){ auto view = registry.view(); view.each([] (const auto &sprite, const auto &position){ if (sprite.texture){ DrawTexture(*(sprite.texture),position.x,position.y,WHITE); }else{ DrawRectangle(position.x,position.y,50, 70,BLACK); } }); }