inital commit

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2026-07-09 00:27:26 +01:00
commit 06bcac9bf7
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// src\player.cpp
#include<raylib.h>
#include<entt/entt.hpp>
#include<components.hpp>
entt::entity player;
void create_player(entt::registry& registry,Texture* texture){
const auto entity = registry.create();
registry.emplace<Position>(entity,100.0f,0.0f);
registry.emplace<Velocity>(entity,0.0f,0.0f);
registry.emplace<Player>(entity);
registry.emplace<Sprite>(entity,texture);
}
void update_player_system(entt::registry& registry,float dt){
auto view = registry.view<const Player, Velocity>();
// Constants for fine-tuning game feel
const float GRAVITY = 900.0f; // Constant downward pull (pixels/sec^2)
const float JUMP_FORCE = -350.0f; // Negative force to burst UPWARD
view.each([dt,GRAVITY,JUMP_FORCE](const auto &player, auto &velocity){
if (IsKeyPressed(KEY_SPACE)){
velocity.dy = JUMP_FORCE;
}
velocity.dy += GRAVITY * dt;
});
}