second commit
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+39
-39
@@ -1,39 +1,39 @@
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#include <scene.hpp>
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SceneManager::SceneManager(){
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current_scene = new MenuScene();
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}
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SceneManager::~SceneManager(){
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delete current_scene;
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}
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void SceneManager::process_scene_switch(){
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if (!g_Engine.pendingSwitch) return;
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delete current_scene;
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switch(g_Engine.nextScene){
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case SceneType::MENU:
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current_scene = new MenuScene();
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break;
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case SceneType::GAMEPLAY:
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current_scene = new GamePlayScene();
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break;
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}
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g_Engine.pendingSwitch = false;
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}
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void SceneManager::update(float dt){
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if (current_scene){
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current_scene->update(dt);
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}
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}
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void SceneManager::render(){
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current_scene->render();
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}
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void SceneManager::ui(){
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current_scene->ui();
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}
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#include <scene.hpp>
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SceneManager::SceneManager(){
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current_scene = new MenuScene();
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}
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SceneManager::~SceneManager(){
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delete current_scene;
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}
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void SceneManager::process_scene_switch(){
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if (!g_Engine.pendingSwitch) return;
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delete current_scene;
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switch(g_Engine.nextScene){
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case SceneType::MENU:
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current_scene = new MenuScene();
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break;
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case SceneType::GAMEPLAY:
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current_scene = new GamePlayScene();
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break;
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}
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g_Engine.pendingSwitch = false;
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}
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void SceneManager::update(float dt){
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if (current_scene){
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current_scene->update(dt);
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}
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}
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void SceneManager::render(){
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current_scene->render();
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}
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void SceneManager::ui(){
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current_scene->ui();
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}
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