minor updates
add fruit class update simple sprites include variant type
This commit is contained in:
@@ -0,0 +1,9 @@
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HTML Template Files
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===================
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The files in this directory are html templates used by emscripten when
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generating html output. These are only used when the output of the compiler
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has the `.html` suffix (or when `-oformat=html` is specified).
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By default the `shell.html` file in this directory is used but an alternative
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can be specified using the `--shell-file` flag.
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body {
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font-family: arial;
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margin: 0;
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padding: none;
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}
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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#emscripten_logo {
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display: inline-block;
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margin: 0;
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padding: 6px;
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width: 265px;
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}
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.spinner {
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height: 30px;
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width: 30px;
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margin: 0;
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margin-top: 20px;
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margin-left: 20px;
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display: inline-block;
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vertical-align: top;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 5px solid rgb(235, 235, 235);
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border-right: 5px solid rgb(235, 235, 235);
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border-bottom: 5px solid rgb(235, 235, 235);
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border-top: 5px solid rgb(120, 120, 120);
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border-radius: 100%;
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background-color: rgb(189, 215, 46);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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#status {
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display: inline-block;
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vertical-align: top;
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margin-top: 30px;
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margin-left: 20px;
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font-weight: bold;
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color: rgb(120, 120, 120);
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}
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#progress {
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height: 20px;
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width: 300px;
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}
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#controls {
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display: inline-block;
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float: right;
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vertical-align: top;
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margin-top: 30px;
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margin-right: 20px;
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}
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#output {
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width: 100%;
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height: 200px;
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margin: 0 auto;
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margin-top: 10px;
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border-left: 0px;
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border-right: 0px;
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padding-left: 0px;
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padding-right: 0px;
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display: block;
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background-color: black;
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color: white;
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font-family: 'Lucida Console', Monaco, monospace;
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outline: none;
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}
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+115
@@ -0,0 +1,115 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>{{{ SHELL_CSS }}}</style>
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</head>
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<body>
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<a href="http://emscripten.org">{{{ SHELL_LOGO }}}</a>
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<div class="spinner" id='spinner'></div>
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<div class="emscripten" id="status">Downloading...</div>
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<span id='controls'>
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<span><input type="checkbox" id="resize">Resize canvas</span>
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<span><input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer </span>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)">
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</span>
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</span>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<textarea id="output" rows="8"></textarea>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var canvasElement = document.getElementById('canvas');
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var outputElement = document.getElementById('output');
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if (outputElement) outputElement.value = ''; // clear browser cache
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvasElement.addEventListener('webglcontextlost', (e) => {
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alert('WebGL context lost. You will need to reload the page.');
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e.preventDefault();
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}, false);
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var setStatus = (text) => {
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if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
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if (text === setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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// if this is a progress update, skip it if too soon
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if (m && now - setStatus.last.time < 30) return;
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setStatus.last.time = now;
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setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.style.display = 'none';
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}
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statusElement.innerHTML = text;
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};
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#if MODULARIZE && !EXPORT_ES6
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var moduleArgs = {
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#else
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var Module = {
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#endif
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print(...args) {
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console.log(...args);
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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if (outputElement) {
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var text = args.join(' ');
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outputElement.value += text + "\n";
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outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
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}
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},
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canvas: canvasElement,
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setStatus: setStatus,
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totalDependencies: 0,
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monitorRunDependencies(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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setStatus('Downloading...');
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window.onerror = window.onunhandledrejection = () => {
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// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
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setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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setStatus = (text) => {
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if (text) console.error('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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#if MODULARIZE && !EXPORT_ES6
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<script type='text/javascript'>
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{{{ EXPORT_NAME }}}(moduleArgs);
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</script>
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#endif
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</body>
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</html>
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@@ -0,0 +1,51 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<title>Flappy Bird Bullet Hell</title>
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<style>
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/* Dark theme, removes scrollbars, and blocks standard browser drag behaviors */
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html, body {
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margin: 0;
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padding: 0;
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width: 100%;
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height: 100%;
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background-color: #111111;
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display: flex;
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justify-content: center;
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align-items: center;
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overflow: hidden;
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touch-action: none;
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}
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/* Dynamically fits the container window while preserving your Raylib aspect ratio */
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canvas {
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border: none;
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outline: none;
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background-color: #000000;
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display: block;
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image-rendering: pixelated; /* Keeps 2D pixel-art crisp if it stretches */
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image-rendering: crisp-edges;
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max-width: 100%;
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max-height: 100%;
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object-fit: contain;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1"></canvas>
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<script type='text/javascript'>
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var Module = {
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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return canvas;
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})()
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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@@ -0,0 +1,152 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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textarea.emscripten { font-family: monospace; width: 80%; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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.spinner {
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height: 50px;
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width: 50px;
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margin: 0px auto;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 10px solid rgb(0,150,240);
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border-right: 10px solid rgb(0,150,240);
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border-bottom: 10px solid rgb(0,150,240);
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border-top: 10px solid rgb(100,0,200);
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border-radius: 100%;
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background-color: rgb(200,100,250);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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</style>
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</head>
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<body>
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<hr/>
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<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<hr/>
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<div class="emscripten">
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<input type="checkbox" id="resize">Resize canvas
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<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
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<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)">
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</div>
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<hr/>
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<textarea class="emscripten" id="output" rows="8"></textarea>
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<hr>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var canvasElement = document.getElementById('canvas');
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var outputElement = document.getElementById('output');
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if (outputElement) outputElement.value = ''; // clear browser cache
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvasElement.addEventListener("webglcontextlost", (e) => {
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alert('WebGL context lost. You will need to reload the page.');
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e.preventDefault();
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}, false);
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function setStatus(text) {
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if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
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if (text === setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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setStatus.last.time = now;
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setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.hidden = true;
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}
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statusElement.innerHTML = text;
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}
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#if MODULARIZE && !EXPORT_ES6
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var moduleArgs = {
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#else
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var Module = {
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||||
#endif
|
||||
print(...args) {
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// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
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//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(...args);
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if (outputElement) {
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var text = args.join(' ');
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outputElement.value += text + "\n";
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||||
outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
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||||
}
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},
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canvas: canvasElement,
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setStatus: setStatus,
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totalDependencies: 0,
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||||
monitorRunDependencies(left) {
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||||
this.totalDependencies = Math.max(this.totalDependencies, left);
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||||
setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
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||||
};
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||||
setStatus('Downloading...');
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||||
window.onerror = window.onunhandledrejection = () => {
|
||||
setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
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||||
setStatus = (text) => {
|
||||
if (text) console.error('[post-exception status] ' + text);
|
||||
};
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||||
};
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||||
</script>
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||||
{{{ SCRIPT }}}
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||||
#if MODULARIZE && !EXPORT_ES6
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||||
<script type='text/javascript'>
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||||
{{{ EXPORT_NAME }}}(moduleArgs);
|
||||
</script>
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||||
#endif
|
||||
</body>
|
||||
</html>
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||||
@@ -0,0 +1,26 @@
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<!doctype html><html lang="en-us"><head><meta charset="utf-8"></head>
|
||||
<body>
|
||||
<canvas style='display:block; margin:auto;'></canvas>
|
||||
<script>
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||||
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#if !MODULARIZE
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||||
var {{{ EXPORT_NAME }}} = {};
|
||||
#endif
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||||
|
||||
#if WASM == 2
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||||
var supportsWasm = window.WebAssembly && location.search.indexOf('_rwasm=0') < 0;
|
||||
#endif
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||||
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||||
// Depending on the build flags that one uses, different files need to be downloaded
|
||||
// to load the compiled page. The right set of files will be expanded to be downloaded
|
||||
// via the directive below.
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||||
{{{ DOWNLOAD_JS_AND_WASM_FILES }}}
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||||
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||||
#if SINGLE_FILE
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||||
// If we are doing a SINGLE_FILE=1 build, inlined JS runtime code follows here:
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||||
{{{ JS_CONTENTS_IN_SINGLE_FILE_BUILD }}}
|
||||
#endif
|
||||
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||||
</script>
|
||||
</body>
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||||
</html>
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||||
Reference in New Issue
Block a user