fixed export
This commit is contained in:
+88
-112
@@ -1,144 +1,119 @@
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cmake_minimum_required(VERSION 4.4.0)
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cmake_minimum_required(VERSION 3.25)
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project(my_app LANGUAGES CXX)
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project(varicle LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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# Default install location: <your-project-folder>/dist
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set(CMAKE_INSTALL_PREFIX "${CMAKE_SOURCE_DIR}/dist" CACHE PATH "Local export directory" FORCE)
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# ------------------------------------------------------------------------------
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# 1. Platform & Dist Paths
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# ------------------------------------------------------------------------------
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if(BUILD_FOR_WEB OR EMSCRIPTEN)
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set(DIST_PLATFORM "web")
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else()
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set(DIST_PLATFORM "desktop")
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endif()
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file( GLOB_RECURSE
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SRC
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CONFIGURE
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"src/*cpp"
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"src/*.hpp"
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)
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#------------------------------------------------------------------------------------------
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# Subdirectories
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#------------------------------------------------------------------------------------------
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set(BUILD_EXAMPLES OFF)
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add_subdirectory(vendor/raylib)
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add_subdirectory(vendor/asset-packer)
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#------------------------------------------------------------------------------------------
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# GUI
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#------------------------------------------------------------------------------------------
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#ImGui
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set(IMGUI_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui")
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add_library(imgui STATIC
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${IMGUI_DIR}/imgui.cpp
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${IMGUI_DIR}/imgui_demo.cpp
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${IMGUI_DIR}/imgui_draw.cpp
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${IMGUI_DIR}/imgui_tables.cpp
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${IMGUI_DIR}/imgui_widgets.cpp
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)
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target_include_directories(imgui PUBLIC ${IMGUI_DIR})
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# rlImGui
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set(RLIMGUI_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vendor/rlImGui")
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add_library(rlImGui STATIC
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${RLIMGUI_DIR}/rlImGui.cpp
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)
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target_include_directories(rlImGui PUBLIC ${RLIMGUI_DIR})
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target_link_libraries(rlImGui PUBLIC imgui raylib)
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#------------------------------------------------------------------------------------------
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# Framework Library
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#------------------------------------------------------------------------------------------
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# Automatically route 'cmake --install' into 'dist/desktop' or 'dist/web'
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/dist/${DIST_PLATFORM}" CACHE PATH "Dist directory" FORCE)
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endif()
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include(GNUInstallDirs)
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file( GLOB_RECURSE
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ENGINE_SRC
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CONFIGURE
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"src/engine/*cpp"
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"src/engine/*.hpp"
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# ------------------------------------------------------------------------------
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# 2. Vendored Dependencies (Internal)
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# ------------------------------------------------------------------------------
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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add_subdirectory(vendor/raylib)
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add_subdirectory(vendor/asset-packer)
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file(GLOB IMGUI_SOURCES "vendor/imgui/*.cpp")
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file(GLOB IMGUI_HEADERS "vendor/imgui/*.h")
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file(GLOB RLIMGUI_HEADERS "vendor/rlImGui/*.h")
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# ------------------------------------------------------------------------------
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# 3. Main Framework Target (Single Monolithic Library)
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# ------------------------------------------------------------------------------
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file(GLOB_RECURSE ENGINE_SRC "src/engine/*.cpp")
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# Put ImGui, rlImGui, and Engine sources ALL into one binary!
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add_library(${PROJECT_NAME}_lib STATIC
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${ENGINE_SRC}
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${IMGUI_SOURCES}
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vendor/rlImGui/rlImGui.cpp
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)
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add_library(${PROJECT_NAME}_lib ${ENGINE_SRC})
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set_target_properties(${PROJECT_NAME}_lib PROPERTIES OUTPUT_NAME "varicle")
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set_target_properties(${PROJECT_NAME}_lib PROPERTIES
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OUTPUT_NAME "varicle"
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)
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target_include_directories(${PROJECT_NAME}_lib PUBLIC src vendor/entt)
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target_include_directories(${PROJECT_NAME}_lib PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/vendor/rlImGui>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/vendor/entt>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/vendor/json>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
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)
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target_link_libraries(${PROJECT_NAME}_lib PUBLIC
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AssetPacker::assetpacker
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rlImGui
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imgui
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raylib
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)
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## Get Metadata
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install(TARGETS ${PROJECT_NAME}_lib
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# ------------------------------------------------------------------------------
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# 4. Clean Export & Install
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# ------------------------------------------------------------------------------
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# Install engine library + raylib
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install(TARGETS ${PROJECT_NAME}_lib assetpacker_lib
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EXPORT ${PROJECT_NAME}Targets
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} # Static libs (.a / .lib)
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} # Shared libs (.so / .dylib)
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} # Windows DLLs (.dll)
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INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/engine
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
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)
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## Headers
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# Engine
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install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/engine/
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DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/engine
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FILES_MATCHING PATTERN "*.hpp"
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)
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# Copy header files straight into dist/include for consumer projects
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/src/" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} FILES_MATCHING PATTERN "*.h" PATTERN "*.hpp")
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install(FILES ${IMGUI_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/imgui )
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install(FILES ${RLIMGUI_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/rlImGui )
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/vendor/entt/entt" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} FILES_MATCHING PATTERN "*.h" PATTERN "*.hpp")
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install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/vendor/json/json.hpp" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/json )
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# Entt
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install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/vendor/entt/
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DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/entt
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FILES_MATCHING PATTERN "*.hpp" PATTERN "*.h"
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# Standard CMake package export
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install(EXPORT ${PROJECT_NAME}Targets
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FILE ${PROJECT_NAME}Targets.cmake
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NAMESPACE ${PROJECT_NAME}::
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DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
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)
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# install(EXPORT ${PROJECT_NAME}Targets
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# FILE ${PROJECT_NAME}Targets.cmake
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# NAMESPACE ${PROJECT_NAME}::
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# DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
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# )
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# ------------------------------------------------------------------------------
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# 5. Standalone Sandbox App / Executable
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# ------------------------------------------------------------------------------
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file(GLOB_RECURSE APP_SRC "src/*.cpp")
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add_executable(${PROJECT_NAME} ${APP_SRC})
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#------------------------------------------------------------------------------------------
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# Executable
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#------------------------------------------------------------------------------------------
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target_link_libraries(${PROJECT_NAME} PRIVATE ${PROJECT_NAME}_lib)
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add_executable(${PROJECT_NAME} ${SRC})
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# Export ImGui headers so anything linking to 'imgui' gets them automatically
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target_include_directories(${PROJECT_NAME} PRIVATE vendor/entt src)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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AssetPacker::assetpacker
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rlImGui
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imgui
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raylib
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)
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#------------------------------------------------------------------------------------------
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# Make Assets
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#------------------------------------------------------------------------------------------
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if(EMSCRIPTEN)
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set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "index" SUFFIX ".html")
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target_link_options(${PROJECT_NAME} PRIVATE
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"-sUSE_GLFW=3"
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"-sASYNCIFY"
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"--shell-file" "${CMAKE_CURRENT_SOURCE_DIR}/html/shell_custom.html"
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)
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endif()
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# #------------------------------------------------------------------------------------------
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# # Make Assets
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# #------------------------------------------------------------------------------------------
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#
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set(BUILD_ASSET_DIR "${CMAKE_CURRENT_BINARY_DIR}/assets")
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set(PACKED_DATA_FILE "${CMAKE_CURRENT_BINARY_DIR}/data.dat")
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#
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add_custom_target( pack-asset
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${CMAKE_CURRENT_SOURCE_DIR}/assets"
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@@ -161,9 +136,9 @@ add_custom_target( pack-asset
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)
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# ------------------------------------------------------------------------------
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# WebAssembly / Emscripten Configurations
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# ------------------------------------------------------------------------------
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# # ------------------------------------------------------------------------------
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# # WebAssembly / Emscripten Configurations
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# # ------------------------------------------------------------------------------
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if(EMSCRIPTEN)
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# Output an HTML page instead of a raw binary
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@@ -183,11 +158,12 @@ if(EMSCRIPTEN)
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endif()
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add_custom_target( run
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COMMAND ${PROJECT_NAME}
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DEPENDS ${PROJECT_NAME}
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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)
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enable_testing()
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add_subdirectory(tests)
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# enable_testing()
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# add_subdirectory(tests)
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Reference in New Issue
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