fix engine variant added tests
This commit is contained in:
@@ -68,13 +68,13 @@ class VariantOpManager {
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return p + (n - p) * req.alpha;
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},
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[&](Vec2 p, Vec2 n) -> EngineVariant::InternalVariant {
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return Vec2Lerp(p, n, req.alpha);
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return vec2_lerp(p, n, req.alpha);
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},
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[&](Vec3 p, Vec3 n) -> EngineVariant::InternalVariant {
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return Vec3Lerp(p, n, req.alpha);
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return vec3_lerp(p, n, req.alpha);
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},
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[&](Vec4 p, Vec4 n) -> EngineVariant::InternalVariant {
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return Vec4Lerp(p, n, req.alpha);
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return vec4_lerp(p, n, req.alpha);
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},
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[&](const std::string &p, const std::string &n)
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-> EngineVariant::InternalVariant {
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@@ -0,0 +1,32 @@
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#pragma once
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#include <entt/entt.hpp>
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namespace varicle {
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namespace PropertyID {
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using namespace entt::literals;
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// Guaranteed unique & typo-proof at compile time!
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constexpr auto TransformPosition = "transform:position"_hs;
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constexpr auto TransformScale = "transform:scale"_hs;
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constexpr auto TransformRotation = "transform:rotation"_hs;
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constexpr auto GlobalTransformPosition = "global_transform:position"_hs;
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constexpr auto GlobalTransformScale = "global_transform:scale"_hs;
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constexpr auto GlobalTransformRotation = "global_transform:rotation"_hs;
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constexpr auto VelocityX = "velocity:x"_hs;
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constexpr auto VelocityY = "velocity:y"_hs;
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constexpr auto SpriteRotation = "sprite:rotation"_hs;
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constexpr auto SpriteTexture = "sprite:texture"_hs;
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constexpr auto SpriteOffsetX = "sprite:offset:x"_hs;
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constexpr auto SpriteOffsetY = "sprite:offset:y"_hs;
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constexpr auto SpriteWidth = "sprite:width"_hs;
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constexpr auto SpriteHeight = "sprite:height"_hs;
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constexpr auto SpriteFlipV = "sprite:flip_v"_hs;
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constexpr auto SpriteFlipH = "sprite:flip_h"_hs;
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} // namespace PropertyID
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} // namespace varicle
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@@ -11,7 +11,7 @@ namespace varicle {
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using VariantGetter =
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std::function<EngineVariant(const entt::registry &, entt::entity)>;
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using VariantSetter =
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std::function<void(entt::registry &, entt::entity, const EngineVariant &)>;
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std::function<bool(entt::registry &, entt::entity, const EngineVariant &)>;
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struct PropertyRef {
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uint32_t property_id;
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@@ -22,10 +22,11 @@ struct PropertyRef {
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return getter ? getter(reg, e) : EngineVariant();
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}
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void set(entt::registry ®, entt::entity e,
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bool set(entt::registry ®, entt::entity e,
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const EngineVariant &value) const {
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if (setter)
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setter(reg, e, value);
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return setter(reg, e, value);
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return false;
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}
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};
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@@ -33,23 +34,33 @@ class PropertyRegistry {
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public:
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template <typename Component, typename T>
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static PropertyRef bind_field(uint32_t prop_hash, T Component::*member) {
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return PropertyRef{.property_id = prop_hash,
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return PropertyRef{
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.property_id = prop_hash,
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.setter =
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[member](entt::registry ®, entt::entity e,
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const EngineVariant &val) {
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if (auto *comp = reg.try_get<Component>(e)) {
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(*comp).*member = val.Get<T>();
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}
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},
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.getter = [member](const entt::registry ®,
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entt::entity e) -> EngineVariant {
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if (auto *component =
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reg.try_get<Component>(e)) {
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return EngineVariant((*component).*member);
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}
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return EngineVariant();
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}};
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.setter = [member, prop_hash](entt::registry ®, entt::entity e,
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const EngineVariant &val) -> bool {
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auto *comp = reg.try_get<Component>(e);
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if (!comp) {
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return false;
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}
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if (const T *val_ptr = val.try_get<T>()) {
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(*comp).*member = *val_ptr;
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return true;
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}
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// Type mismatch caught safely!
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std::cout << "[WARN] Property type mismatch: cannot assign "
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"value to property hash "
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<< prop_hash << "\n";
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return false;
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},
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.getter = [member](const entt::registry ®,
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entt::entity e) -> EngineVariant {
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if (auto *component = reg.try_get<Component>(e)) {
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return EngineVariant((*component).*member);
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}
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return EngineVariant();
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}};
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}
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};
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@@ -76,7 +87,6 @@ class PropertyDatabase {
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auto it = properites.find(prop_hash);
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if (it != properites.end()) {
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it->second.set(reg, e, value);
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return true;
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}
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return false;
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}
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@@ -5,10 +5,9 @@
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namespace varicle {
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// Overload helper pattern
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template <class... Ts> struct Overloaded : Ts... {
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template <typename... Ts> struct Overloaded : Ts... {
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using Ts::operator()...;
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};
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template <class... Ts> Overloaded(Ts...) -> Overloaded<Ts...>;
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struct Vec2 {
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float x = 0.0f;
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@@ -59,14 +58,14 @@ struct Vec4 {
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};
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// Standalone Interpolation Helpers
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inline Vec2 Vec2Lerp(const Vec2 &s, const Vec2 &e, float a) {
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inline Vec2 vec2_lerp(const Vec2 &s, const Vec2 &e, float a) {
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return {s.x + (e.x - s.x) * a, s.y + (e.y - s.y) * a};
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}
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inline Vec3 Vec3Lerp(const Vec3 &s, const Vec3 &e, float a) {
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inline Vec3 vec3_lerp(const Vec3 &s, const Vec3 &e, float a) {
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return {s.x + (e.x - s.x) * a, s.y + (e.y - s.y) * a,
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s.z + (e.z - s.z) * a};
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}
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inline Vec4 Vec4Lerp(const Vec4 &s, const Vec4 &e, float a) {
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inline Vec4 vec4_lerp(const Vec4 &s, const Vec4 &e, float a) {
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return {s.x + (e.x - s.x) * a, s.y + (e.y - s.y) * a, s.z + (e.z - s.z) * a,
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s.w + (e.w - s.w) * a};
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}
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@@ -87,10 +86,12 @@ class EngineVariant {
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EngineVariant(std::string v) : data(v) {}
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EngineVariant(bool v) : data(v) {}
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template <typename T> T Get() const { return std::get<T>(data); }
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template <typename T> T *TryGet() { return std::get_if<T>(&data); }
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template <typename T> T get() const { return std::get<T>(data); }
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template <typename T> const T *try_get() const {
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return std::get_if<T>(&data);
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}
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std::string ToString() const {
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std::string to_string() const {
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return std::visit(
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Overloaded{[](std::monostate) { return std::string("!"); },
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[](float v) { return std::to_string(v); },
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@@ -118,33 +119,23 @@ class EngineVariant {
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friend std::ostream &operator<<(std::ostream &os,
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const EngineVariant &variant) {
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return os << variant.GetTypeName() << variant.ToString();
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return os << variant.get_type_name() << variant.to_string();
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}
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private:
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InternalVariant data;
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std::string GetTypeName() const {
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std::string get_type_name() const {
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return std::visit(
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[](auto &&arg) -> std::string {
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, std::monostate>)
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return "Null";
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else if constexpr (std::is_same_v<T, float>)
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return "Float";
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else if constexpr (std::is_same_v<T, Vec2>)
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return "Vec2";
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else if constexpr (std::is_same_v<T, Vec3>)
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return "Vec3";
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else if constexpr (std::is_same_v<T, Vec4>)
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return "Vec4";
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else if constexpr (std::is_same_v<T, std::string>)
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return "String";
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else if constexpr (std::is_same_v<T, bool>)
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return "Bool";
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else
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return "Unknown";
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},
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Overloaded{
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[](std::monostate) -> std::string { return "Null"; },
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[](bool) -> std::string { return "Bool"; },
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[](float) -> std::string { return "Float"; },
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[](const Vec2 &) -> std::string { return "Vec2"; },
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[](const Vec3 &) -> std::string { return "Vec3"; },
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[](const Vec4 &) -> std::string { return "Vec4"; },
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[](const std::string &) -> std::string { return "String"; },
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[](const auto &) -> std::string { return "Unknown"; }},
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data);
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}
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+47
-40
@@ -1,5 +1,6 @@
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#include "bindings.hpp"
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#include "components.hpp"
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#include "engine/core/engine-variant/engine-variant-property-id.hpp"
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using namespace entt::literals;
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@@ -9,84 +10,90 @@ void varicle::register_all_component_properties(PropertyDatabase &db) {
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// LocalTransform2D
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//----------------------------------------------------------
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db.register_property(
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"position"_hs,
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PropertyRegistry::bind_field("position"_hs,
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PropertyID::TransformPosition,
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PropertyRegistry::bind_field(PropertyID::TransformPosition,
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&varicle::LocalTransform2D::position));
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db.register_property("scale"_hs,
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PropertyRegistry::bind_field(
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"scale"_hs, &varicle::LocalTransform2D::scale));
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db.register_property(
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PropertyID::TransformScale,
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PropertyRegistry::bind_field(PropertyID::TransformScale,
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&varicle::LocalTransform2D::scale));
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db.register_property(
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"rotation"_hs,
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PropertyRegistry::bind_field("rotation"_hs,
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PropertyID::TransformRotation,
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PropertyRegistry::bind_field(PropertyID::TransformRotation,
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&varicle::LocalTransform2D::rotation));
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//----------------------------------------------------------
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// GlobalTransform2D
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//----------------------------------------------------------
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db.register_property(
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"global_position"_hs,
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PropertyRegistry::bind_field("global_position"_hs,
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PropertyID::GlobalTransformPosition,
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PropertyRegistry::bind_field(PropertyID::GlobalTransformPosition,
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&varicle::GlobalTransform2D::position));
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db.register_property("global_scale"_hs,
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PropertyRegistry::bind_field(
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"global_scale"_hs, &varicle::GlobalTransform2D::scale));
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db.register_property(
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PropertyID::GlobalTransformScale,
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PropertyRegistry::bind_field(PropertyID::GlobalTransformScale,
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&varicle::GlobalTransform2D::scale));
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db.register_property(
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"global_rotation"_hs,
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PropertyRegistry::bind_field("global_rotation"_hs,
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PropertyID::GlobalTransformRotation,
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PropertyRegistry::bind_field(PropertyID::GlobalTransformRotation,
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&varicle::GlobalTransform2D::rotation));
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//----------------------------------------------------------
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// Velocity
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//----------------------------------------------------------
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db.register_property(
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"velocity:x"_hs,
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PropertyRegistry::bind_field("velocity:x"_hs, &varicle::Velocity::dx));
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db.register_property(PropertyID::VelocityX,
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PropertyRegistry::bind_field(PropertyID::VelocityX,
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&varicle::Velocity::dx));
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db.register_property(
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"velocity:y"_hs,
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PropertyRegistry::bind_field("velocity:y"_hs, &varicle::Velocity::dy));
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db.register_property(PropertyID::VelocityY,
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PropertyRegistry::bind_field(PropertyID::VelocityY,
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&varicle::Velocity::dy));
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//----------------------------------------------------------
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// Sprite
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//----------------------------------------------------------
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db.register_property(
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"sprite:texture_path"_hs,
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PropertyRegistry::bind_field("sprite:texture_path"_hs, &varicle::Sprite::texture_path));
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PropertyID::SpriteTexture,
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PropertyRegistry::bind_field(PropertyID::SpriteTexture,
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&varicle::Sprite::texture_path));
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db.register_property(
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"sprite:offset:y"_hs,
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PropertyRegistry::bind_field("sprite:offset:y"_hs, &varicle::Sprite::offset_y));
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PropertyID::SpriteOffsetY,
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PropertyRegistry::bind_field(PropertyID::SpriteOffsetY,
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&varicle::Sprite::offset_y));
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db.register_property(
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"sprite:offset:x"_hs,
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PropertyRegistry::bind_field("sprite:offset:x"_hs, &varicle::Sprite::offset_x));
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PropertyID::SpriteOffsetX,
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PropertyRegistry::bind_field(PropertyID::SpriteOffsetX,
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&varicle::Sprite::offset_x));
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db.register_property(PropertyID::SpriteWidth,
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PropertyRegistry::bind_field(PropertyID::SpriteWidth,
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&varicle::Sprite::width));
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db.register_property(
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"sprite:width"_hs,
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PropertyRegistry::bind_field("sprite:width"_hs, &varicle::Sprite::width));
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PropertyID::SpriteHeight,
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PropertyRegistry::bind_field(PropertyID::SpriteHeight,
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&varicle::Sprite::height));
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db.register_property(
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"sprite:height"_hs,
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PropertyRegistry::bind_field("sprite:height"_hs, &varicle::Sprite::height));
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db.register_property(
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"sprite:flip_h"_hs,
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PropertyRegistry::bind_field("sprite:flip_h"_hs, &varicle::Sprite::flip_h));
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PropertyID::SpriteFlipH,
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PropertyRegistry::bind_field(PropertyID::SpriteFlipH,
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&varicle::Sprite::flip_h));
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db.register_property(
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"sprite:flip_v"_hs,
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PropertyRegistry::bind_field("sprite:flip_v"_hs, &varicle::Sprite::flip_v));
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PropertyID::SpriteFlipV,
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PropertyRegistry::bind_field(PropertyID::SpriteFlipV,
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&varicle::Sprite::flip_v));
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db.register_property(
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"sprite:rotation"_hs,
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PropertyRegistry::bind_field("sprite:rotation"_hs, &varicle::Sprite::rotation));
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PropertyID::SpriteRotation,
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PropertyRegistry::bind_field(PropertyID::SpriteRotation,
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&varicle::Sprite::rotation));
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}
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