fix engine variant added tests

This commit is contained in:
2026-07-22 16:49:46 +01:00
parent f4ad43b05f
commit 12d80df8ad
8 changed files with 290 additions and 92 deletions
+79
View File
@@ -0,0 +1,79 @@
#include <iostream>
#include <cassert>
#include "engine/ecs/bindings.hpp"
#include "engine/ecs/components.hpp"
#include "engine/core/engine-variant/engine-variant.hpp"
#include "engine/core/engine-variant/engine-variant-property.hpp"
#include "engine/core/engine-variant/engine-variant-property-id.hpp"
#include <entt/entt.hpp>
using namespace varicle;
int main() {
std::cout << "[TEST] Starting Property Reflection & Type Safety Tests...\n";
// Setup ECS Registry & Property DB
entt::registry registry;
PropertyDatabase propDB;
register_all_component_properties(propDB);
// Create an Entity with LocalTransform2D & Sprite
entt::entity player = registry.create();
registry.emplace<LocalTransform2D>(player, Vec2{10.0f, 20.0f}, 1.5f);
registry.emplace<Sprite>(player,"",0.f,0.f,120.f,120.f,false,false,45.0f);
// =========================================================================
// TEST 1: Reading Values via PropertyID (Getter)
// =========================================================================
{
Vec2 pos = propDB.get_value(registry,player,varicle::PropertyID::TransformPosition).get<Vec2>();
float scale = propDB.get_value(registry,player,varicle::PropertyID::TransformScale).get<float>();
float rot = propDB.get_value(registry,player,varicle::PropertyID::SpriteRotation).get<float>();
assert(pos.x == 10.0f && pos.y == 20.0f && "Transform position getter failed!");
assert(scale == 1.5f && "Transform scale getter failed!");
assert(rot == 45.0f && "Sprite rotation getter failed!");
std::cout << " [PASS] Test 1: Getters retrieved correct values.\n";
}
// =========================================================================
// TEST 2: Writing Values via PropertyID (Setter)
// =========================================================================
{
propDB.set_value(registry,player,varicle::PropertyID::TransformPosition, Vec2{100.0f, 200.0f});
std::cout << "setting value: " << (propDB.set_value(registry,player,varicle::PropertyID::SpriteRotation, 90.0f) ? "success" : "failed");
propDB.set_value(registry,player,varicle::PropertyID::SpriteFlipH, true);
// Verify the actual component struct in EnTT was mutated directly!
const auto& transform = registry.get<LocalTransform2D>(player);
const auto& sprite = registry.get<Sprite>(player);
assert(transform.position.x == 100.0f && transform.position.y == 200.0f && "Position write failed!");
assert(sprite.rotation == 90.0f && "Rotation write failed!");
assert(sprite.flip_h == true && "FlipH write failed!");
std::cout << " [PASS] Test 2: Setters successfully mutated component struct.\n";
}
// =========================================================================
// TEST 3: Type Safety Guard (Attempting Wrong Type Assignment)
// =========================================================================
{
std::cout << " [INFO] Expecting type safety warning below:\n";
// Try to push a std::string into a float property (SpriteRotation)
EngineVariant badType(std::string("WrongTypeData"));
propDB.set_value(registry,player,varicle::PropertyID::SpriteRotation, badType);
// Verify value was NOT modified because type mismatch was caught
const auto& sprite = registry.get<Sprite>(player);
assert(sprite.rotation == 90.0f && "Type safety guard failed! Wrong type was written!");
std::cout << " [PASS] Test 3: Type Safety Guard blocked invalid type write.\n";
}
std::cout << "\n[SUCCESS] All reflection tests passed successfully!\n";
return 0;
}