feat: engine variant

integrate engine variant
add property registry and database
modify render system to use new transform components
This commit is contained in:
2026-07-22 11:05:40 +01:00
parent 750016e090
commit 51485e980e
12 changed files with 474 additions and 204 deletions
+4
View File
@@ -1,9 +1,13 @@
#include "engine/core/application.hpp"
#include "engine/core/engine-variant/engine-variant-property.hpp"
#include "engine/core/engine-variant/engine-variant.hpp"
#include "engine/core/service-locator.hpp"
#include "engine/ecs/components.hpp"
#include "engine/scene/scene.hpp"
#include "game/scenes/menu-scene/menu.hpp"
#include <entt/entt.hpp>
#include <raylib.h>
class Game : public varicle::Application {
+26 -7
View File
@@ -1,6 +1,8 @@
#include "menu.hpp"
#include "engine/asset/raylib-asset.hpp"
#include "engine/core/engine-variant/engine-variant-property.hpp"
#include "engine/core/engine-variant/engine-variant.hpp"
#include "engine/core/service-locator.hpp"
#include "engine/ecs/components.hpp"
#include "engine/render/render-system.hpp"
@@ -9,25 +11,42 @@
#include <iostream>
#include <memory>
using namespace entt::literals;
void MenuScene::init() {
using namespace varicle;
ServiceLocator::provide(std::make_unique<RaylibAssetLoader>());
auto& asset_loader =ServiceLocator::get<RaylibAssetLoader>(); asset_loader.load_asset("assets/bird.png");
auto &asset_loader = ServiceLocator::get<RaylibAssetLoader>();
asset_loader.load_asset("assets/bird.png");
auto x = asset_loader.get_reader().get_asset_list();
for (auto i :x) {
for (auto i : x) {
std::cout << i << std::endl;
}
auto e = registry.create();
registry.emplace<Position>(e,650.0f,150.0f);
auto bird_texture = asset_loader.get_texture("assets/bird.png");
registry.emplace<Sprite>(e,bird_texture,0.0f,0.f,100.f,100.f,false,false,0.f);
auto img = LoadImageFromTexture(*bird_texture);
registry.emplace<varicle::GlobalTransform2D>(e, 650.0f, 150.0f, 1.0f,0.0f);
// registry.emplace<Position>(e, 650.0f, 150.0f);
registry.emplace<Sprite>(e, "assets/bird.png", 0.0f, 0.f, 100.f, 100.f,
false, false, 0.f);
auto img =
LoadImageFromTexture(*asset_loader.get_texture("assets/bird.png"));
SetWindowIcon(img);
UnloadImage(img);
auto &p_database = varicle::ServiceLocator::get<PropertyDatabase>();
registry.emplace<varicle::LocalTransform2D>(e, 100.0f, 100.0f, 10.0f,
5.0f);
EngineVariant current_pos =
p_database.get_value(registry, e, "global_position"_hs);
EngineVariant current_scale =
p_database.get_value(registry, e, "scale"_hs);
EngineVariant current_rot =
p_database.get_value(registry, e, "rotation"_hs);
std::cout << current_pos << current_scale << current_rot << std::endl;
}
void MenuScene::update(float dt) {}