feat: engine variant
integrate engine variant add property registry and database modify render system to use new transform components
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@@ -1,9 +1,13 @@
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#include "engine/core/application.hpp"
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#include "engine/core/engine-variant/engine-variant-property.hpp"
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#include "engine/core/engine-variant/engine-variant.hpp"
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#include "engine/core/service-locator.hpp"
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#include "engine/ecs/components.hpp"
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#include "engine/scene/scene.hpp"
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#include "game/scenes/menu-scene/menu.hpp"
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#include <entt/entt.hpp>
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#include <raylib.h>
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class Game : public varicle::Application {
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