switch to cmake
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+108
-11
@@ -1,11 +1,12 @@
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cmake_minimum_required(VERSION 4.4.0)
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project(my_app LANGUAGES CXX)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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file( GLOB_RECURSE
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SRC
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@@ -14,18 +15,114 @@ file( GLOB_RECURSE
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"src/*.hpp"
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)
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message(VERBOSE ${SRC})
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add_executable(my_app ${SRC})
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#------------------------------------------------------------------------------------------
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# Subdirectories
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#------------------------------------------------------------------------------------------
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INCLUDE_DIRECTORIES("src")
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set(BUILD_EXAMPLES OFF)
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add_subdirectory(vendor/raylib)
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add_subdirectory(vendor/asset-packer)
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set_target_properties( my_app PROPERTIES
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CXX_STANDARD 23
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CXX_STANDARD_REQUIRED ON
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CXX_EXTENXSIONS OFF
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#------------------------------------------------------------------------------------------
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# GUI
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#------------------------------------------------------------------------------------------
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#ImGui
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set(IMGUI_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui")
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add_library(imgui STATIC
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${IMGUI_DIR}/imgui.cpp
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${IMGUI_DIR}/imgui_demo.cpp
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${IMGUI_DIR}/imgui_draw.cpp
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${IMGUI_DIR}/imgui_tables.cpp
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${IMGUI_DIR}/imgui_widgets.cpp
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)
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target_include_directories(imgui PUBLIC ${IMGUI_DIR})
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# rlImGui
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set(RLIMGUI_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vendor/rlImGui")
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add_library(rlImGui STATIC
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${RLIMGUI_DIR}/rlImGui.cpp
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)
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target_include_directories(rlImGui PUBLIC ${RLIMGUI_DIR})
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target_link_libraries(rlImGui PUBLIC imgui raylib)
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#------------------------------------------------------------------------------------------
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# Executable
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#------------------------------------------------------------------------------------------
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add_executable(${PROJECT_NAME} ${SRC})
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# Export ImGui headers so anything linking to 'imgui' gets them automatically
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target_include_directories(${PROJECT_NAME} PRIVATE vendor/entt src)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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AssetPacker::assetpacker
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rlImGui
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imgui
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raylib
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)
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#------------------------------------------------------------------------------------------
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# Make Assets
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#------------------------------------------------------------------------------------------
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set(BUILD_ASSET_DIR "${CMAKE_CURRENT_BINARY_DIR}/assets")
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set(PACKED_DATA_FILE "${CMAKE_CURRENT_BINARY_DIR}/data.dat")
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add_custom_target( pack-asset
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${CMAKE_CURRENT_SOURCE_DIR}/assets"
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"${BUILD_ASSET_DIR}"
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# 2. Pass relative paths to assetpacker!
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# Because WORKING_DIRECTORY is ${CMAKE_CURRENT_BINARY_DIR},
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# 'assets' resolves to './assets' and 'data.dat' resolves to './data.dat'
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# Set execution context so relative paths inside assetpacker work
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WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
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COMMAND AssetPacker::packer "assets/"
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DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/assets" AssetPacker::packer
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COMMENT "Copying assets folder and packing via relative paths..."
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VERBATIM
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)
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target_link_libraries(my_app PRIVATE stdc++exp )
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# ------------------------------------------------------------------------------
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# WebAssembly / Emscripten Configurations
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# ------------------------------------------------------------------------------
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if(EMSCRIPTEN)
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# Output an HTML page instead of a raw binary
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set_target_properties(${PROJECT_NAME} PROPERTIES
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OUTPUT_NAME "index"
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SUFFIX ".html"
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)
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# Pass Emscripten linker flags
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target_link_options(${PROJECT_NAME} PRIVATE
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"-sUSE_GLFW=3" # Needed for Raylib web builds
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"-sASYNCIFY" # Allows main loop to yield to the browser
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"--shell-file" "${CMAKE_CURRENT_SOURCE_DIR}/html/shell_custom.html" # (Optional) Custom HTML shell
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# Pre-pack your assets directory into the WebAssembly virtual filesystem
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"--preload-file" "${CMAKE_CURRENT_BINARY_DIR}/data.dat@/data.dat"
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)
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endif()
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add_custom_target( run
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COMMAND ${PROJECT_NAME}
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DEPENDS ${PROJECT_NAME}
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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)
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