switch to cmake
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@@ -3,7 +3,7 @@
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#include <algorithm>
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#include <raylib.h>
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#include <asset_packer/asset.hpp>
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#include <asset-packer.hpp>
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#include <string>
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#include <iostream>
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@@ -1,5 +1,5 @@
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#pragma once
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#include <asset_packer/asset.hpp>
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#include <asset-packer.hpp>
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#include <string>
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#include <variant>
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@@ -5,6 +5,7 @@
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#include "engine/asset/raylib-asset.hpp"
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#include "engine/scene/scene.hpp"
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#include "imgui.h"
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#include "raylib.h"
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#include "rlImGui.h"
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#include <memory>
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@@ -11,7 +11,7 @@ namespace varicle {
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// Window configuration variables that a derived game can tweak in its constructor
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int m_window_width = 1280;
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int m_window_height = 720;
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const char* m_window_title = "My Raylib Engine Game";
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const char* m_window_title = "Varicle Framework Prototype";
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public:
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Application() = default;
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