switch to cmake

This commit is contained in:
2026-07-21 22:26:52 +01:00
parent c98d556af8
commit 750016e090
17 changed files with 121593 additions and 19 deletions
+1 -1
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@@ -3,7 +3,7 @@
#include <algorithm>
#include <raylib.h>
#include <asset_packer/asset.hpp>
#include <asset-packer.hpp>
#include <string>
#include <iostream>
+1 -1
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@@ -1,5 +1,5 @@
#pragma once
#include <asset_packer/asset.hpp>
#include <asset-packer.hpp>
#include <string>
#include <variant>
+1
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@@ -5,6 +5,7 @@
#include "engine/asset/raylib-asset.hpp"
#include "engine/scene/scene.hpp"
#include "imgui.h"
#include "raylib.h"
#include "rlImGui.h"
#include <memory>
+1 -1
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@@ -11,7 +11,7 @@ namespace varicle {
// Window configuration variables that a derived game can tweak in its constructor
int m_window_width = 1280;
int m_window_height = 720;
const char* m_window_title = "My Raylib Engine Game";
const char* m_window_title = "Varicle Framework Prototype";
public:
Application() = default;