switch to cmake

This commit is contained in:
2026-07-21 22:26:52 +01:00
parent c98d556af8
commit 750016e090
17 changed files with 121593 additions and 19 deletions
+12
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@@ -0,0 +1,12 @@
[submodule "vendor/asset-packer"]
path = vendor/asset-packer
url = git@github.com:ShadesAndGrays/Asset-Packer.git
[submodule "vendor/raylib"]
path = vendor/raylib
url = git@github.com:ShadesAndGrays/Asset-Packer.git
[submodule "vendor/rlImGui"]
path = vendor/rlImGui
url = https://github.com/raylib-extras/rlImGui.git
[submodule "vendor/imgui"]
path = vendor/imgui
url = https://github.com/ocornut/imgui.git
+108 -11
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@@ -1,11 +1,12 @@
cmake_minimum_required(VERSION 4.4.0) cmake_minimum_required(VERSION 4.4.0)
project(my_app LANGUAGES CXX) project(my_app LANGUAGES CXX)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
file( GLOB_RECURSE file( GLOB_RECURSE
SRC SRC
@@ -14,18 +15,114 @@ file( GLOB_RECURSE
"src/*.hpp" "src/*.hpp"
) )
message(VERBOSE ${SRC})
add_executable(my_app ${SRC}) #------------------------------------------------------------------------------------------
# Subdirectories
#------------------------------------------------------------------------------------------
INCLUDE_DIRECTORIES("src") set(BUILD_EXAMPLES OFF)
add_subdirectory(vendor/raylib)
add_subdirectory(vendor/asset-packer)
set_target_properties( my_app PROPERTIES
CXX_STANDARD 23 #------------------------------------------------------------------------------------------
CXX_STANDARD_REQUIRED ON # GUI
CXX_EXTENXSIONS OFF #------------------------------------------------------------------------------------------
#ImGui
set(IMGUI_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui")
add_library(imgui STATIC
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
)
target_include_directories(imgui PUBLIC ${IMGUI_DIR})
# rlImGui
set(RLIMGUI_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vendor/rlImGui")
add_library(rlImGui STATIC
${RLIMGUI_DIR}/rlImGui.cpp
)
target_include_directories(rlImGui PUBLIC ${RLIMGUI_DIR})
target_link_libraries(rlImGui PUBLIC imgui raylib)
#------------------------------------------------------------------------------------------
# Executable
#------------------------------------------------------------------------------------------
add_executable(${PROJECT_NAME} ${SRC})
# Export ImGui headers so anything linking to 'imgui' gets them automatically
target_include_directories(${PROJECT_NAME} PRIVATE vendor/entt src)
target_link_libraries(${PROJECT_NAME} PRIVATE
AssetPacker::assetpacker
rlImGui
imgui
raylib
)
#------------------------------------------------------------------------------------------
# Make Assets
#------------------------------------------------------------------------------------------
set(BUILD_ASSET_DIR "${CMAKE_CURRENT_BINARY_DIR}/assets")
set(PACKED_DATA_FILE "${CMAKE_CURRENT_BINARY_DIR}/data.dat")
add_custom_target( pack-asset
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/assets"
"${BUILD_ASSET_DIR}"
# 2. Pass relative paths to assetpacker!
# Because WORKING_DIRECTORY is ${CMAKE_CURRENT_BINARY_DIR},
# 'assets' resolves to './assets' and 'data.dat' resolves to './data.dat'
# Set execution context so relative paths inside assetpacker work
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
COMMAND AssetPacker::packer "assets/"
DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/assets" AssetPacker::packer
COMMENT "Copying assets folder and packing via relative paths..."
VERBATIM
) )
target_link_libraries(my_app PRIVATE stdc++exp )
# ------------------------------------------------------------------------------
# WebAssembly / Emscripten Configurations
# ------------------------------------------------------------------------------
if(EMSCRIPTEN)
# Output an HTML page instead of a raw binary
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "index"
SUFFIX ".html"
)
# Pass Emscripten linker flags
target_link_options(${PROJECT_NAME} PRIVATE
"-sUSE_GLFW=3" # Needed for Raylib web builds
"-sASYNCIFY" # Allows main loop to yield to the browser
"--shell-file" "${CMAKE_CURRENT_SOURCE_DIR}/html/shell_custom.html" # (Optional) Custom HTML shell
# Pre-pack your assets directory into the WebAssembly virtual filesystem
"--preload-file" "${CMAKE_CURRENT_BINARY_DIR}/data.dat@/data.dat"
)
endif()
add_custom_target( run
COMMAND ${PROJECT_NAME}
DEPENDS ${PROJECT_NAME}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
BIN
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+8
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@@ -0,0 +1,8 @@
[Window][Debug##Default]
Pos=60,60
Size=400,400
[Window][VBoxContainer]
Pos=540,235
Size=200,250
+1 -1
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@@ -3,7 +3,7 @@
#include <algorithm> #include <algorithm>
#include <raylib.h> #include <raylib.h>
#include <asset_packer/asset.hpp> #include <asset-packer.hpp>
#include <string> #include <string>
#include <iostream> #include <iostream>
+1 -1
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@@ -1,5 +1,5 @@
#pragma once #pragma once
#include <asset_packer/asset.hpp> #include <asset-packer.hpp>
#include <string> #include <string>
#include <variant> #include <variant>
+1
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@@ -5,6 +5,7 @@
#include "engine/asset/raylib-asset.hpp" #include "engine/asset/raylib-asset.hpp"
#include "engine/scene/scene.hpp" #include "engine/scene/scene.hpp"
#include "imgui.h"
#include "raylib.h" #include "raylib.h"
#include "rlImGui.h" #include "rlImGui.h"
#include <memory> #include <memory>
+1 -1
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@@ -11,7 +11,7 @@ namespace varicle {
// Window configuration variables that a derived game can tweak in its constructor // Window configuration variables that a derived game can tweak in its constructor
int m_window_width = 1280; int m_window_width = 1280;
int m_window_height = 720; int m_window_height = 720;
const char* m_window_title = "My Raylib Engine Game"; const char* m_window_title = "Varicle Framework Prototype";
public: public:
Application() = default; Application() = default;
-2
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@@ -2,8 +2,6 @@
#include "engine/core/service-locator.hpp" #include "engine/core/service-locator.hpp"
#include "engine/scene/scene.hpp" #include "engine/scene/scene.hpp"
#include "game/scenes/game-over-scene/game-over.hpp"
#include "game/scenes/main-scene/main-scene.hpp"
#include "game/scenes/menu-scene/menu.hpp" #include "game/scenes/menu-scene/menu.hpp"
#include <raylib.h> #include <raylib.h>
@@ -1,15 +1,38 @@
#include "menu.hpp" #include "menu.hpp"
#include "engine/asset/raylib-asset.hpp"
#include "engine/core/service-locator.hpp" #include "engine/core/service-locator.hpp"
#include "raylib.h" #include "engine/ecs/components.hpp"
#include "engine/render/render-system.hpp"
#include <imgui.h> #include <imgui.h>
#include <iostream>
#include <memory>
void MenuScene::init() {} void MenuScene::init() {
using namespace varicle;
ServiceLocator::provide(std::make_unique<RaylibAssetLoader>());
auto& asset_loader =ServiceLocator::get<RaylibAssetLoader>(); asset_loader.load_asset("assets/bird.png");
auto x = asset_loader.get_reader().get_asset_list();
for (auto i :x) {
std::cout << i << std::endl;
}
auto e = registry.create();
registry.emplace<Position>(e,650.0f,150.0f);
auto bird_texture = asset_loader.get_texture("assets/bird.png");
registry.emplace<Sprite>(e,bird_texture,0.0f,0.f,100.f,100.f,false,false,0.f);
auto img = LoadImageFromTexture(*bird_texture);
SetWindowIcon(img);
UnloadImage(img);
}
void MenuScene::update(float dt) {} void MenuScene::update(float dt) {}
void MenuScene::render() {} void MenuScene::render() { varicle::update_render_system(registry); }
void MenuScene::ui() { void MenuScene::ui() {
@@ -1,11 +1,13 @@
#pragma once #pragma once
#include "engine/scene/scene.hpp" #include "engine/scene/scene.hpp"
#include <entt/entt.hpp>
namespace v = varicle; namespace v = varicle;
class MenuScene : public v::Scene { class MenuScene : public v::Scene {
public: public:
entt::registry registry;
void init() override; void init() override;
void update(float dt) override; void update(float dt) override;
void render() override; void render() override;
Vendored Submodule
+1
Submodule vendor/asset-packer added at 674c7d1dae
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Vendored Submodule
+1
Submodule vendor/imgui added at 8936b58fe2
+25526
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Vendored Submodule
+1
Submodule vendor/raylib added at aa4cf20eae
Vendored Submodule
+1
Submodule vendor/rlImGui added at ef129d1858