relatively okay i guess

This commit is contained in:
2026-07-22 20:20:50 +01:00
parent 0dd2186471
commit d342a1f650
12 changed files with 240 additions and 14 deletions
+18 -13
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@@ -10,6 +10,7 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# ------------------------------------------------------------------------------
# 1. Platform & Dist Paths
# ------------------------------------------------------------------------------
if(BUILD_FOR_WEB OR EMSCRIPTEN)
set(DIST_PLATFORM "web")
else()
@@ -93,19 +94,19 @@ install(EXPORT ${PROJECT_NAME}Targets
# ------------------------------------------------------------------------------
# 5. Standalone Sandbox App / Executable
# ------------------------------------------------------------------------------
file(GLOB_RECURSE APP_SRC "src/*.cpp")
add_executable(${PROJECT_NAME} ${APP_SRC})
target_link_libraries(${PROJECT_NAME} PRIVATE ${PROJECT_NAME}_lib)
if(EMSCRIPTEN)
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "index" SUFFIX ".html")
target_link_options(${PROJECT_NAME} PRIVATE
"-sUSE_GLFW=3"
"-sASYNCIFY"
"--shell-file" "${CMAKE_CURRENT_SOURCE_DIR}/html/shell_custom.html"
)
endif()
# file(GLOB_RECURSE APP_SRC "src/*.cpp")
# add_executable(${PROJECT_NAME} ${APP_SRC})
#
# target_link_libraries(${PROJECT_NAME} PRIVATE ${PROJECT_NAME}_lib)
#
# if(EMSCRIPTEN)
# set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "index" SUFFIX ".html")
# target_link_options(${PROJECT_NAME} PRIVATE
# "-sUSE_GLFW=3"
# "-sASYNCIFY"
# "--shell-file" "${CMAKE_CURRENT_SOURCE_DIR}/html/shell_custom.html"
# )
# endif()
# #------------------------------------------------------------------------------------------
# # Make Assets
@@ -165,5 +166,9 @@ add_custom_target( run
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
if (BUILD_EXAMPLES)
add_subdirectory(examples/example1)
add_subdirectory(examples/example2)
endif()
# enable_testing()
# add_subdirectory(tests)
+14
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@@ -0,0 +1,14 @@
cmake_minimum_required(VERSION 3.25)
project(example1 LANGUAGES CXX)
file(GLOB_RECURSE SRCS "src/*.cpp")
MESSAGE(STATUS ${SRCS})
add_executable(${PROJECT_NAME} ${SRCS})
target_include_directories(${PROJECT_NAME} PRIVATE src)
target_link_libraries(${PROJECT_NAME} PRIVATE varicle_lib)
@@ -5,7 +5,7 @@
#include "engine/ecs/components.hpp"
#include "engine/scene/scene.hpp"
#include "game/scenes/menu-scene/menu.hpp"
#include "scenes/menu-scene/menu.hpp"
#include <entt/entt.hpp>
#include <raylib.h>
+14
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@@ -0,0 +1,14 @@
cmake_minimum_required(VERSION 3.25)
project(example2 LANGUAGES CXX)
file(GLOB_RECURSE SRCS "src/*.cpp")
MESSAGE(STATUS ${SRCS})
add_executable(${PROJECT_NAME} ${SRCS})
target_include_directories(${PROJECT_NAME} PRIVATE src)
target_link_libraries(${PROJECT_NAME} PRIVATE varicle_lib)
+1
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@@ -0,0 +1 @@
#pragma once
+32
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@@ -0,0 +1,32 @@
#include "engine/core/application.hpp"
#include "engine/core/engine-variant/engine-variant-property.hpp"
#include "engine/core/engine-variant/engine-variant.hpp"
#include "engine/core/service-locator.hpp"
#include "engine/ecs/components.hpp"
#include "engine/scene/scene.hpp"
#include "scenes/menu-scene/menu.hpp"
#include <entt/entt.hpp>
#include <raylib.h>
class Game : public varicle::Application {
public:
void on_init() override {
auto &scene_manager =
varicle::ServiceLocator::get<varicle::SceneManager>();
scene_manager.register_scene(
"menu", []() { return std::make_unique<MenuScene>(); });
change_scene("menu");
}
void on_shutdown() override {}
};
int main() {
Game game;
game.run();
return 0;
}
@@ -0,0 +1,95 @@
#include "menu.hpp"
#include "engine/asset/raylib-asset.hpp"
#include "engine/core/engine-variant/engine-variant-property.hpp"
#include "engine/core/engine-variant/engine-variant.hpp"
#include "engine/core/service-locator.hpp"
#include "engine/ecs/components.hpp"
#include "engine/render/render-system.hpp"
#include <imgui.h>
#include <iostream>
#include <memory>
using namespace entt::literals;
void MenuScene::init() {
using namespace varicle;
ServiceLocator::provide(std::make_unique<RaylibAssetLoader>());
auto &asset_loader = ServiceLocator::get<RaylibAssetLoader>();
asset_loader.load_asset("assets/bird.png");
auto x = asset_loader.get_reader().get_asset_list();
for (auto i : x) {
std::cout << i << std::endl;
}
auto e = registry.create();
registry.emplace<varicle::GlobalTransform2D>(e, 650.0f, 150.0f, 1.0f,0.0f);
// registry.emplace<Position>(e, 650.0f, 150.0f);
registry.emplace<Sprite>(e, "assets/bird.png", 0.0f, 0.f, 100.f, 100.f,
true, false, 0.f);
auto img =
LoadImageFromTexture(*asset_loader.get_texture("assets/bird.png"));
SetWindowIcon(img);
UnloadImage(img);
auto &p_database = varicle::ServiceLocator::get<PropertyDatabase>();
registry.emplace<varicle::LocalTransform2D>(e, 100.0f, 100.0f, 10.0f,
5.0f);
EngineVariant current_pos =
p_database.get_value(registry, e, "global_position"_hs);
EngineVariant current_scale =
p_database.get_value(registry, e, "scale"_hs);
EngineVariant current_rot =
p_database.get_value(registry, e, "rotation"_hs);
std::cout << current_pos << current_scale << current_rot << std::endl;
}
void MenuScene::update(float dt) {}
void MenuScene::render() {
varicle::update_render_system(registry);
DrawCircleV({650,400},100,PURPLE);
}
void MenuScene::ui() {
// Get the current screen/viewport size
ImVec2 screen_size = ImGui::GetIO().DisplaySize;
// size of button container
ImVec2 vbox_size = ImVec2(200.0f, 250.0f);
// set next container to be center of the screen
ImVec2 screen_center = ImVec2(screen_size.x * 0.5f, screen_size.y * 0.5f);
ImGui::SetNextWindowPos(screen_center, ImGuiCond_Always,
ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSize(vbox_size);
// remove sub window decoration
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground;
ImGui::Begin("VBoxContainer", nullptr, flags);
// set button width to be size fill container
ImVec2 button_size = ImVec2(ImGui::GetContentRegionAvail().x, 50.0f);
// ImGui::SetCursorPos(centeredPos);
if (ImGui::Button("Play", button_size)) {
v::ServiceLocator::get<v::SceneManager>().switch_to_scene("main");
}
ImGui::Dummy(ImVec2(0, 10)); // Gap
if (ImGui::Button("Quit", button_size)) {
v::ServiceLocator::get<v::SceneManager>().quit();
}
ImGui::End();
}
@@ -0,0 +1,15 @@
#pragma once
#include "engine/scene/scene.hpp"
#include <entt/entt.hpp>
namespace v = varicle;
class MenuScene : public v::Scene {
public:
entt::registry registry;
void init() override;
void update(float dt) override;
void render() override;
void ui() override;
};
+50
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@@ -0,0 +1,50 @@
cmake_minimum_required(VERSION 3.25)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
project(farm-space LANGUAGES CXX)
add_executable(${PROJECT_NAME} src/main.cpp)
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/dist/include
)
target_link_directories(${PROJECT_NAME} PUBLIC
${CMAKE_SOURCE_DIR}/dist/lib
)
target_link_libraries(${PROJECT_NAME} PUBLIC
varicle
raylib
assetpacker
)
if(EMSCRIPTEN)
# Output an HTML page instead of a raw binary
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "index"
SUFFIX ".html"
)
# Pass Emscripten linker flags
target_link_options(${PROJECT_NAME} PRIVATE
"-sUSE_GLFW=3" # Needed for Raylib web builds
"-sASYNCIFY" # Allows main loop to yield to the browser
"--shell-file" "${CMAKE_CURRENT_SOURCE_DIR}/html/shell_custom.html" # (Optional) Custom HTML shell
# Pre-pack your assets directory into the WebAssembly virtual filesystem
"--preload-file" "${CMAKE_CURRENT_BINARY_DIR}/data.dat@/data.dat"
)
elseif(WIN32)
target_link_libraries(farm-space PRIVATE winmm opengl32 gdi32)
endif()
add_custom_target(run
COMMAND ${PROJECT_NAME}
DEPENDS ${PROJECT_NAME}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)