Files
varicle/CMakeLists.txt
T

175 lines
6.3 KiB
CMake

cmake_minimum_required(VERSION 3.25)
project(varicle LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# ------------------------------------------------------------------------------
# 1. Platform & Dist Paths
# ------------------------------------------------------------------------------
if(BUILD_FOR_WEB OR EMSCRIPTEN)
set(DIST_PLATFORM "web")
else()
set(DIST_PLATFORM "desktop")
endif()
# Automatically route 'cmake --install' into 'dist/desktop' or 'dist/web'
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/dist/${DIST_PLATFORM}" CACHE PATH "Dist directory" FORCE)
endif()
include(GNUInstallDirs)
# ------------------------------------------------------------------------------
# 2. Vendored Dependencies (Internal)
# ------------------------------------------------------------------------------
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(vendor/raylib)
add_subdirectory(vendor/asset-packer)
file(GLOB IMGUI_SOURCES "vendor/imgui/*.cpp")
file(GLOB IMGUI_HEADERS "vendor/imgui/*.h")
file(GLOB RLIMGUI_HEADERS "vendor/rlImGui/*.h")
# ------------------------------------------------------------------------------
# 3. Main Framework Target (Single Monolithic Library)
# ------------------------------------------------------------------------------
file(GLOB_RECURSE ENGINE_SRC "src/engine/*.cpp")
# Put ImGui, rlImGui, and Engine sources ALL into one binary!
add_library(${PROJECT_NAME}_lib STATIC
${ENGINE_SRC}
${IMGUI_SOURCES}
vendor/rlImGui/rlImGui.cpp
)
set_target_properties(${PROJECT_NAME}_lib PROPERTIES OUTPUT_NAME "varicle")
target_include_directories(${PROJECT_NAME}_lib PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/vendor/imgui>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/vendor/rlImGui>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/vendor/entt>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/vendor/json>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)
target_link_libraries(${PROJECT_NAME}_lib PUBLIC
AssetPacker::assetpacker
raylib
)
# ------------------------------------------------------------------------------
# 4. Clean Export & Install
# ------------------------------------------------------------------------------
# Install engine library + raylib
install(TARGETS ${PROJECT_NAME}_lib assetpacker_lib
EXPORT ${PROJECT_NAME}Targets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
# Copy header files straight into dist/include for consumer projects
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/src/" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} FILES_MATCHING PATTERN "*.h" PATTERN "*.hpp")
install(FILES ${IMGUI_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/imgui )
install(FILES ${RLIMGUI_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/rlImGui )
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/vendor/entt/entt" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} FILES_MATCHING PATTERN "*.h" PATTERN "*.hpp")
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/vendor/json/json.hpp" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/json )
# Standard CMake package export
install(EXPORT ${PROJECT_NAME}Targets
FILE ${PROJECT_NAME}Targets.cmake
NAMESPACE ${PROJECT_NAME}::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
)
# ------------------------------------------------------------------------------
# 5. Standalone Sandbox App / Executable
# ------------------------------------------------------------------------------
# file(GLOB_RECURSE APP_SRC "src/*.cpp")
# add_executable(${PROJECT_NAME} ${APP_SRC})
#
# target_link_libraries(${PROJECT_NAME} PRIVATE ${PROJECT_NAME}_lib)
#
# if(EMSCRIPTEN)
# set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "index" SUFFIX ".html")
# target_link_options(${PROJECT_NAME} PRIVATE
# "-sUSE_GLFW=3"
# "-sASYNCIFY"
# "--shell-file" "${CMAKE_CURRENT_SOURCE_DIR}/html/shell_custom.html"
# )
# endif()
# #------------------------------------------------------------------------------------------
# # Make Assets
# #------------------------------------------------------------------------------------------
#
set(BUILD_ASSET_DIR "${CMAKE_CURRENT_BINARY_DIR}/assets")
set(PACKED_DATA_FILE "${CMAKE_CURRENT_BINARY_DIR}/data.dat")
#
add_custom_target( pack-asset
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/assets"
"${BUILD_ASSET_DIR}"
# 2. Pass relative paths to assetpacker!
# Because WORKING_DIRECTORY is ${CMAKE_CURRENT_BINARY_DIR},
# 'assets' resolves to './assets' and 'data.dat' resolves to './data.dat'
# Set execution context so relative paths inside assetpacker work
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
COMMAND AssetPacker::packer "assets/"
DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/assets" AssetPacker::packer
COMMENT "Copying assets folder and packing via relative paths..."
VERBATIM
)
# # ------------------------------------------------------------------------------
# # WebAssembly / Emscripten Configurations
# # ------------------------------------------------------------------------------
if(EMSCRIPTEN)
# Output an HTML page instead of a raw binary
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "index"
SUFFIX ".html"
)
# Pass Emscripten linker flags
target_link_options(${PROJECT_NAME} PRIVATE
"-sUSE_GLFW=3" # Needed for Raylib web builds
"-sASYNCIFY" # Allows main loop to yield to the browser
"--shell-file" "${CMAKE_CURRENT_SOURCE_DIR}/html/shell_custom.html" # (Optional) Custom HTML shell
# Pre-pack your assets directory into the WebAssembly virtual filesystem
"--preload-file" "${CMAKE_CURRENT_BINARY_DIR}/data.dat@/data.dat"
)
endif()
add_custom_target( run
COMMAND ${PROJECT_NAME}
DEPENDS ${PROJECT_NAME}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
if (BUILD_EXAMPLES)
add_subdirectory(examples/example1)
add_subdirectory(examples/example2)
endif()
# enable_testing()
# add_subdirectory(tests)