Files
Godot-Modules/DamageHandling/hit_box.gd
T

19 lines
467 B
GDScript

class_name HitBox extends Area2D
@export var damage:float = 10
@export_flags("player","enemy") var damage_type:int = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func hit():
for i in get_overlapping_areas():
if i is HurtBox:
i.on_damage_receieved(self)